My goal is to get this to run on Android via my Shield TV since there is no proper port released of the Sonic fan-made game as of yet and the PSP emulation method has really unstable frame-rates and is in general very unstable to the point it often crashes on boot or requires save-state loading in order to run properly.ĭolphin runs this game loads better and has a resolution advantage,even at 640x480 compared to the PSP port's pitiful resolution. How I got SRB2 running I added Homebrew Channel (open source edition) by creating a custom sd.raw as instructed by a guide in a wiki page and copied all of the files into it (like the r file for example) and a parallel set of the files into my game directory as well to prevent issues. Is there an issue with sd.raw not allowing writing to it via Dolphin? (I made it all the way to the 3rd area,Deep Sea Zone in order to test lag+cpu clock override and it removes the lag awesomely) Runs perfectly fine visually and otherwise fairly stable.Īnother issue is that it seems to fail to save my act clearing progress at all. I managed to get SRB2Wii running on Dolphin with SRB2 2.0.6 only to find some oddities like music being slowed down at lower pitch than normal and it running at 50VPS/50FPS.Įnabling PAL60 makes it run at 60fps when no change to the audio conditions.